View Poll Results: Does this suggestion improve Random Arenas?
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This idea is good and will improve Random Arenas.
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69 |
50.74% |
The idea is good, but the point values need adjustment (Please elaborate).
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28 |
20.59% |
Random Arenas does need to be improved somehow, but this is not how to do it (Please elaborate).
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10 |
7.35% |
Random Arenas is fine how it is now and does not need any improvement.
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16 |
11.76% |
All titles can go suck one.
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13 |
9.56% |
Apr 08, 2010, 06:17 AM // 06:17
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#41
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Academy Page
Join Date: Feb 2010
Guild: Away from game
Profession: N/Me
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Quote:
Originally Posted by Terrible Surgeon
IMHO the only thing that needs changed is the reward system, not the title scale. I still think a reward scale that looks like this would be the answer.
*1 consecutive win=1 point
*4 consecutive wins=1 points
*7 consecutive wins=2 points
*10 consecutive wins=3 points
*13 consecutive wins=4 points
*16 consecutive wins=5 points
*19 consecutive wins=6 points
*22 consecutive wins=7 points
*25 consecutive wins=8 points
If this reward system was implemented everyone would benefit. Maybe not this exact one I'm posting but something similar. The only issue i see is maybe 1 point for 1 win. This would reduce the "value" of the title if the title scale remained the same.
So something closer to this might be better and not necessarily require a title scale change.
*3 consecutive wins=2 points
*7 consecutive wins=2 points
*10 consecutive wins=3 points
*13 consecutive wins=4 points
*16 consecutive wins=5 points
*19 consecutive wins=6 points
*22 consecutive wins=7 points
*25 consecutive wins=8 points
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So long as more than 1 win is required for the point, people will leave without a monk. The sad truth. Increasing bonus points won't work either, cause it leads to the exact same thought pattern.
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Apr 08, 2010, 05:22 PM // 17:22
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#42
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Wilds Pathfinder
Join Date: May 2007
Guild: Free Wind
Profession: R/
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Terrible idea surgeon, people just leave after 1 win and go again, much more economical than try and get 3 more (consecutive) wins for the same reward
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Apr 08, 2010, 08:37 PM // 20:37
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#43
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Krytan Explorer
Join Date: Oct 2009
Guild: hopper
Profession: A/
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Quote:
Originally Posted by Artisan Archer
Terrible idea surgeon, people just leave after 1 win and go again, much more economical than try and get 3 more (consecutive) wins for the same reward
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It's just an idea. I don't think points should be given for just one win. I think 3 should be the minimum amount of wins necessary for a point if any changes were made to RA at all. Also, i posted two different rewards point system ideas. One with one win=1point and one with 3 wins=1point. Either way i strongly support the idea that some changes be made to the RA arena because it was linked to TA. If anyone has forgotten, you used to have to earn 10 consecutive wins in RA before TA was even unlocked. Now that TA is gone and glad points cant be farmed as easily as when TA was around minus the few sync team guilds, RA needs changed to compensate for the removal of TA.
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Apr 09, 2010, 12:10 AM // 00:10
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#44
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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I don't think that lowering the standard is good because then any baddy can reach glad5 easy as pie, and the title itself will become highly depreciated. And if you tried flashing your title to get into certain PvP groups [if this suggestion were implemented], they'd poop on you and say "whoru? glad title farming has been made too easy and hence ur a nobody... we no longer value the gladiator title". Hell, they sometimes don't even value glad titles as we speak! Let alone dumbing it down to this suggested scale.
I'm all for giving a +1 glad point per 10 attempts, but not just gifting glad points like it ain't $h!t.
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Apr 09, 2010, 01:23 AM // 01:23
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#45
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Idea seems nice enough. To award points in the same way like when TA existed has always seemed a bit off to me.
/signed
(voted last option)
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Apr 09, 2010, 01:42 AM // 01:42
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#46
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Guest
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Sorry to crash your party guys, but wtf are you ranting about? Who cares if some people have high glad ranks or how hard it is now to get many pts at once(because you are THAT pro).
The day glad pts help scoring chicks or improve your chances at the job interview you have a case. Until then suck it up, play RA because it's FUN or log off and discover real life if it's not.
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Apr 09, 2010, 02:42 AM // 02:42
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#47
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Desert Nomad
Join Date: Jun 2006
Location: Look out!
Profession: E/
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I agree it needs to be reworked. I play RA a lot. It's frustrating to get to 4 wins then lose and get nothing, or get to 9 wins and lose having only gotten 1 point. Teams are not what they used to be. I never played TA. All my glad points are from RA. I'm slowly approaching r3, and quite frankly I may stop doing ra when I get there even though I like it. I skimmed the numbers, it's a possibility, at the moment it's just a crushing waste of time and the only form of pvp that doesn't reward a win, unless it happens to be a multiple of 5. 1 point per win is good if you scale up how many you need per rank, so I'm for it.
I don't think this rework will create another rr day. First of all, convince 3 random strangers to resign. Good luck with that. Lots will refuse to resign now when you obviously have no chance at winning (3 monks and a bsurge ele or something) Not gonna happen.
/agree
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Apr 09, 2010, 02:52 PM // 14:52
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#48
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Desert Nomad
Join Date: Mar 2010
Guild: Anna
Profession: A/
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I totally agree with this ; it's not fun when you keep getting wrong teams for long time , then when you finally have an ok team , keeping losing at 4th or 9th fight .So basically , you can just play all day , winning some fights and still ending with 0 or very few points earned .
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Apr 09, 2010, 10:03 PM // 22:03
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#49
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Academy Page
Join Date: Feb 2010
Guild: Away from game
Profession: N/Me
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Quote:
Originally Posted by Sankt Hallvard
Sorry to crash your party guys, but wtf are you ranting about? Who cares if some people have high glad ranks or how hard it is now to get many pts at once(because you are THAT pro).
The day glad pts help scoring chicks or improve your chances at the job interview you have a case. Until then suck it up, play RA because it's FUN or log off and discover real life if it's not.
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I don't think you really get it. This is FOR the people who want to play to have fun. To stop that one jerk every match without a monk from suiciding on the enemy. To make it easier for non-monks to get the title and harder for monks to farm it (if you get rid of the bonus anyways).
Like I say though, this whole bonus system is just exactly the same as what we currently have. People aren't gonna stay or care if you get 1/10th the gains from a single match than on a bonus. Just make it one win one point and rescale the points needed. Or heck freeze the title I don't care. The title used to say something of skill when TA was around, now it's just says how long you've been stuck RAing without muscling up the nerve to do organized PvP.
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Apr 10, 2010, 12:51 AM // 00:51
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#50
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Desert Nomad
Join Date: Sep 2009
Location: In a van, down by the river.
Guild: RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO if I know, ask Lynette.
Profession: R/
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Quote:
Originally Posted by greep
The title used to say something of skill when TA was around,
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dead hour farming ra spillovers takes skill right?
Quote:
Originally Posted by greep
now it's just says how long you've been stuck RAing without muscling up the nerve to do organized PvP.
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having done HA, gvg, and every other form of pvp in the game, i have to say, RA is just as fun as anything else when your mindset is to have fun, and not farm for a title. all in all, this point is complete bullshit.
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Apr 10, 2010, 03:54 PM // 15:54
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#51
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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Points for every win is a horrible idea that will promote afking and the like. The current system prevents that and is therefore fine.
/notsigned
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Apr 10, 2010, 09:21 PM // 21:21
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#52
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Del
i have to say, RA is just as fun as anything else when your mindset is to have fun, and not farm for a title. all in all, this point is complete bullshit.
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Church. That is all.
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Apr 10, 2010, 10:17 PM // 22:17
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#53
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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Quote:
Originally Posted by Morphy
Points for every win is a horrible idea that will promote afking and the like. The current system prevents that and is therefore fine.
/notsigned
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While I agree that people should treat it this way; they do not. People want to get gladiator points and will leave if there is a low chance of your team making it to 5 wins, which makes playing RA even more frustrating than the quality of play by your teammates.
As for the reward I think it should be 1 point per win, perphaps plus another point every fifth win. Also I think that people shouldn't be kicked out after 25 wins. Naturually the title will have to be rescaled.
Last edited by newbie_of_doom; Apr 10, 2010 at 10:19 PM // 22:19..
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